Garuda the Wind Spirit
WIND 4

Garuda the Wind Spirit

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 3908




This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 49
Deck 52

Garuda the Wind Spirit — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion, Material body

Why it scores here

Garuda's value is a conditional GY-cost body: it cannot be Normal Summoned or Set, so it needs a WIND monster in the Graveyard to be removed before it reaches the field, and its only other effect is a single battle-position change during the opponent's End Phase. Its 1600 ATK and Level 4 WIND body are generic material fit, and the 153-deck sample (Dragunity-heavy) confirms it is a live, practical body. The 1600 ATK earns no points on its own, and the deck presence is weighted as accessibility rather than as proof of strength, since no combo data supports any conversion claim.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a WIND monster in the Graveyard to Special Summon, which Dragunity and Harpie shells supply, and it appears in 153 recent decks (verified deck count, inferred live access).
Combo & Conversion 30 No combo boards recorded and no text beyond a single body and a position change, so the conversion from one card to a board is minimal (inferred).
Resource Economy 35 The Graveyard-removal cost is a resource paid with no return, and the card gives no draw, search, or recovery (verified from text).
Effect & Interaction 25 The End Phase position change is soft, one-monster interaction with no negation or removal (verified from text).
Material Utility 55 A Level 4 WIND Winged Beast with 1600 ATK is clean generic material, and its body still converts when its effect is negated (inferred from text and stats).
Resilience & Flexibility 40 It has no once-per-turn wording in the supplied text and a single effect, so one negate or position response ends most of its value (inferred).
Deck-Building Efficiency 60 It is not a garnet, but its Normal Summon ban makes it a dead card in hand without a WIND in the Graveyard, which is a mild restriction (inferred from text and 1-copy usage, 138 of 153 decks).

Calculation

Weight profile: Utility / no clear role default weights; single role, no blend. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in Dragunity and Harpie-family shells (153 decks, 25 distinct archetypes)
  • Clean Level 4 WIND body that remains usable as material
  • Single-copy, low-cost slot in most decks (138 of 153 run one copy)

Weaknesses

  • Cannot be Normal Summoned or Set, so it is dead in hand without a WIND monster in the Graveyard
  • Effect is limited to one End Phase battle-position change
  • No observed combo role; the deck presence is mostly a generic home rather than a conversion engine

Counters / choke points

  • Monster-negating effects that reach the Special Summon or the field body
  • Graveyard-exile effects that remove the WIND monster needed for the summon condition

Best use

Utility body that fills the Graveyard-to-field summon slot and serves as a Level 4 WIND material. Decks: Dragunity, Harpie, Simorgh. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; Special Summon requires removing 1 WIND monster in your Graveyard (card text); Opponent's End Phase: change battle position of 1 face-up opponent monster (card text); 153 decks, 25 archetypes; Dragunity 48.4% of decks; 138 of 153 decks run one copy (deck data)
  • Observed: Top partners include Harpie's Feather Duster (73.9%) and the Dragunity cluster (60–65%) (deck data)
  • Inferred: Summon condition is routinely met by Dragunity and Harpie shells; Material fit as Level 4 WIND body converts even when negated; Effect is a soft, single-target interaction with no once-per-turn wording
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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